As a Spark AR creator, you may already be familiar with default render passes, but you may lack experience building your own. To contextualize custom render passes, this video provides a quick overview of what you need to know about the default render pass pipeline in Spark AR, including:
How to use the elements of custom render passes to save, delay and affect the scene.
How to use patches from the AR Library to easily add color to 3D scene objects.
How to define a clear set of objectives to create efficiency.