Project: Creating with audio assets
This project gives you an opportunity to create your own audio visualizer.
This project gives you an opportunity to create your own audio visualizer.
This lesson prepares you to adjust the settings of a particle system to make sure the particles are behaving as you intend.
This course prepares you to upload effects, update them downstream, navigate rejected effects and track the performance of your effects over time.
This lesson introduces texture extraction and some creative ways you can use it in your effects.
This project gives you an opportunity to explore front and rear camera tracker effects and deepen your working knowledge of trackers, signals and assets within scenes.
This lesson prepares you to choose an effect owner.
This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
This lesson prepares you to call specific variables into your signals and use them in your scenes.
This project gives you an opportunity to explore interaction and apply best practices for working with 2D assets.
This lesson provides a recap of the different options and considerations you have for optimizing effects.
This quiz recaps and tests what you've learned so far about optimizing, testing and troubleshooting effects.
This lesson prepares you to use a microphone to add and alter audio in your scenes.
This project gives you an opportunity to use layers, materials and shader patches as you work with objects.
This lesson prepares you to construct scenes using plane trackers.
This lesson prepares you to navigate Meta Spark Policies and locate different parts of the policies for reference.
This lesson prepares you to use these functions to make changes to audio in your effects.
Closing comments on the course Testing and optimization.
This lesson prepares you to correct syntax errors.
This lesson prepares you to locate specific assets, especially ones that may be too large.
After this lesson, you'll be able to optimize your effects to ensure they run on as many devices as possible.
This lesson prepares you to identify what parts of an effect can be optimized.
This lesson prepares you to identify logic errors.
This lesson prepares you to navigate the Meta Spark community and other helpful resources.
This lesson prepares you to optimize images and textures before importing them to Meta Spark Studio.