Skip to main content

As a Spark AR creator, you may already be familiar with default render passes, but you may lack experience building your own. To contextualize custom render passes, this video provides a quick overview of what you need to know about the default render pass pipeline in Spark AR, including:

  • How to use the elements of custom render passes to save, delay and affect the scene.

  • How to use patches from the AR Library to easily add color to 3D scene objects.

  • How to define a clear set of objectives to create efficiency.