Add animated textures
This lesson prepares you to import images, sprite sheets and animated GIFs for your animations.
This lesson prepares you to import images, sprite sheets and animated GIFs for your animations.
This lesson prepares you to navigate the asset summary.
This lesson prepares you to optimize images and textures before importing them to Meta Spark Studio.
This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
This lesson prepares you to assign materials and check how they look.
This lesson introduces the different rendering options in Meta Spark Studio.
This lesson introduces the five types of light available in Meta Spark Studio and when you might want to use each one.
This lesson prepares you to convert a shader code asset into a material.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
Closing comments on the course Publishing effects.
This lesson prepares you to use both methods and choose the approach that feels most comfortable for you.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This lesson prepares you to add forces such as gravity and air resistance to your particle system.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This lesson prepares you to locate syntax errors in your projects.
This lesson introduces logic errors and explains how they often present themselves in Meta Spark Studio projects.
This project gives you an opportunity to use everything you've learned in the program so far to create an effect.
This lesson prepares you to create an icon for your effect that incorporates best practices.
This lesson prepares you to avoid common mistakes that go against Meta Spark Policies.
This lesson prepares you to update an effect after it's been published.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This course is designed to help you get started with Meta Spark Studio. You will learn about the basics of augmented reality and how to use the AR Library and Meta Spark Player to create your own AR experiences.
This project gives you an opportunity to incorporate interactivity and dynamic effects to a scene.
This project gives you an opportunity to incorporate 3D assets to create a realistic scene.