Working with 3D assets
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This course is designed to help you get started with Meta Spark Studio. You will learn about the basics of augmented reality and how to use the AR Library and Meta Spark Player to create your own AR experiences.
This project gives you an opportunity to incorporate interactivity and dynamic effects to a scene.
This project gives you an opportunity to incorporate 3D assets to create a realistic scene.
This lesson prepares you to navigate Meta Spark Policies and locate different parts of the policies for reference.
This quiz recaps and tests what you've learned so far about materials and textures.
This lesson introduces the Patch Editor and explains how you can use it to save time when you work with patches.
This lesson prepares you to clarify the relationship between signals and objects.
This quiz recaps and tests what you've learned so far about working with audio assets.
This lesson prepares you to build a complete user journey.
This lesson prepares you to draft your scene and objects within the 3D world.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This lesson prepares you to work within the limits and view the impact of each of your assets.
This lesson prepares you to use flat shaders within your scenes.
This quiz recaps and tests what you've learned so far about working with world and object tracking.
This lesson explores the hierarchy AR creations in Meta Spark Studio follow.
This project gives you an opportunity to create your own audio visualizer.
This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
This lesson prepares you to adjust the settings of a particle system to make sure the particles are behaving as you intend.
This course prepares you to upload effects, update them downstream, navigate rejected effects and track the performance of your effects over time.
This project gives you an opportunity to explore front and rear camera tracker effects and deepen your working knowledge of trackers, signals and assets within scenes.
This lesson prepares you to choose an effect owner.
This lesson prepares you to call specific variables into your signals and use them in your scenes.
This project gives you an opportunity to explore interaction and apply best practices for working with 2D assets.